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Sale!What happens when the game your playing goes completely out of control? That’s what happens when a group of friends are playing their latest role-playing game. The game takes over and the players suddenly find themselves in their character’s shoes and fighting for their lives. A little Jumanji with a Critical Role theme that pokes fun at TTRPGs and the people who play them. Get issues 1-5 of Dungeons and Dimwits, plus the Holiday Special!
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What happens when the game your playing goes completely out of control? That’s what happens when a group of friends are playing their latest role-playing game. The game takes over and the players suddenly find themselves in their character’s shoes and fighting for their lives. A little Jumanji with a Critical Role theme that pokes fun at TTRPGs and the people who play them.
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Sale!What happens when the game your playing goes completely out of control? That’s what happens when a group of friends are playing their latest role-playing game. The game takes over and the players suddenly find themselves in their character’s shoes and fighting for their lives. A little Jumanji with a Critical Role theme that pokes fun at TTRPGs and the people who play them.
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Sale!Time moves in predictable rhythms—trains arriving on schedule, people boarding and disembarking, all of them flowing through life without pause or question. But every now and then, time derails, slipping into a strange and uncharted track. John Harris is about to take a ride on such a track, where the ordinary will give way to the extraordinary. His journey home tonight will not end at the usual station. Instead, it will lead him to a place where the boundaries of time, fate, and reality blur. One passenger knows the future, but the answers he carries may come at a price. John Harris has a ticket for a journey into the unknown.