adventure

  • What lies inside Bloodstain Manor? Many evils and strange creatures that make even its owners terrified to step inside. Is your party brave enough to step inside this evil dwelling? Suitable for Levels 4-6.
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    What if you discovered you had the ability to read minds? What would you do with that power? On Christine Carpenter's first day of her sophomore year at Thomas Jefferson High School she makes a startling discovery. She can hear peoples' thoughts. After convincing herself she's not going crazy, Chris must learn to control her amazing mind-reading ability. Using her power she quickly realizes her crush, the captain of the football team, is also blessed with a special ability. She is soon sucked into a world she never thought possible when two more of her classmates, and a teacher, turn out to have powers as well. What are they meant to do with their special gifts that can either help, or harm others? Christine soon finds out when a monster, lurking in the depths of her school, threatens to murder the student population. When it becomes apparent that the creature is someone she knows, she must decide whether to try and save him, or destroy the beast. If she chooses destruction, can she live with the consequences?
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    Lizard men. Time travel. Genetic Experiments. What really went on at the Camp Hero Military Base? Camp Hero continues the adventures of Christine and her friends as they delve deeper into the legacies of their grandfathers. On the day Christine’s baby brother is born, Christine is given a vision of a young boy being taken into custody by the MHDA - Meta-Human Detection Agency. Obsessed with finding the boy before the MHDA can get to him, Christine and her friends go on a quest to rescue him. The journey takes them to Camp Hero, where their grandfathers once trained. There, the teens discover secrets about themselves, their grandfathers, the MHDA, and their science teacher, Mr. Quinn. Now they must deal with the burden of these secrets.
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    Delve into darkness as Hero Heist ups the ante in the High School Heroes series. The 3rd book continues the adventures of Christine and her friends as they complete their sophomore year of high school and prepare for their summer vacations. Before any of their plans come to fruition, their old mentor, Mr. Quinn, returns after a nearly two month absence with a mission specifically for Christine - steal the Shroud of Turin. Christine finds herself playing double-agent for the MHDA as she is forced to go along with Quinn’s plans and make herself an international criminal. Soon she learns what the MHDA plans on doing with the Shroud and doesn’t know who to trust. Also on Quinn’s team is another operative names Klaus from a German agency . At first, she can’t stand him, but as they work together, the closer she gets to him. Now, not only is she torn in her sense of duty, but also in her affections. How will she fix her love life while stopping both Quinn and the MHDA from obtaining the Shroud and possible destroying human life as we know it?
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    What if you suddenly had everything you thought you wanted? Would your life be perfect? Or would something still be missing? When Christine's powers stop working, she is lost. But she soon realizes that she can now lead the normal life she's wanted for the last year. However, she soon discovers that normal isn't all it's cracked up to be. She is bored and frustrated, especially when he friends leave her behind to chase down a dangerous and mysterious villain who may or may not be Christine's grandfather. Christine knows she can't sit on the sidelines while her friends put themselves in danger to protect her. She knows that no matter what, she needs to get her powers back. So, she sets out on a journey across the country to find the one person who can possibly give them back to her: Quinn. What she discovers though, is that the M.H.D.A.'s plot runs much deeper than she believed. Smith and his minions have been amassing an army, and in their ranks, Christine sees more than a few familiar faces. Will Christine make a deal with the devil to get her powers back? Or will she watch as Smith and Quinn destroy the world?
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    The final chapter of the High School Heroes series begins. Discover how it all ends. On the run, fugitives from justice, Christine and her friends search out the only people that can clear their names--the M.H.D.A. But the die has been cast, and the plans of the M.H.D.A become clear as an army of cloned meta-humans begins marching on the nation’s capital. Christine and the others must now decide whether or not to stand and fight, or to run and hide. They are outnumbered. They have no help coming. They are out of options. Beyond that, Christine must face the ultimate challenge. How can she stop the mysterious Director, and the M.H.D.A. army when she refuses to kill anyone? Join in the final tale of the High School Heroes as they face their greatest challenges. For them, life will never be the same again.
  • One-Shot Holiday-Themed Adventure in which the party has to find the children stolen by slavers, and fight through magical Gingerbread Golems. Suitable for Levels 3-5.
  • The town is experiencing some problems with the water. The fish have all fled, their sacred trees are dying, and the water in all the wells have become undrinkable. The river itself seems to have been tainted by some unknown source. The party will have to find the source of the contamination, and save it from the cult doing Delta Bottom harm.
  • The party arrives in town one evening. Sometime during the night, the town is put into a panic by the brutal murder of a family. The party is asked to investigate. However, the next morning the family is found alive, and no one seems to remember anything happening the night before, only for the family to be brutally murdered again that night. The party needs to investigate what is happening here, and discover that this town is much more than meets the eye.
  • The party is hired by a servant in Ashcroft Manor to discover which of Lord Ashcroft's heirs has stolen his prized dagger. The party must investigate and find clues as to who has stolen the artifact, while dodging the family and dealing with their own internal politics. Suitable for all levels.
  • The party is hired by the town's governor to investigate attacks on merchant caravans coming into town. The town is on a major trade route and depends on these caravans to survive. During their investigation, the party discovers that it is a local merchant that is behind these attacks because he wants to have a monopoly on trade in the town.
  • One-Shot Adventure in which the party will be looking for the fabled Shadow Blade--a sword with a very bloody history that has been passed down from generation to generation. Suitable for Levels 4-7.

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