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    Kingdom of Death

    $38.99
    What happens when we die? Well, your players can find out in this new campaign which will begin with them dying, and take them on a long journey through the Kingdom of Death. Based on a mixture of mythologies, including Ancient Greek myths, Dante's Inferno, and Milton's Paradise Lost, this campaign will take your players through the bowels of Hell itself and have them emerge on the other side. Will your players be able to fight their way back to the world of the living? Or will they remain in the Underworld for all eternity? So, what's the catch? Well, of course in order to start this campaign, you'll have to kill all your players. Sounds like fun, right? This is a 5e campaign book, to use with your next ttrpg game night!
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    The Book of Monsters contains over 60 new and unusual creatures to unleash against your players during your next 5e campaign!
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    Anti-Christ

    $19.99
    An Occult/Thriller Graphic Novel Terrorists have a new plan for annihilating the Western World... Unleash the Anti-Christ! But she wants no part of it.
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    As a child your teddy bear was there to love and protect you from things that go bump in the night. When you outgrew them, they were cast aside and forgotten. Teddy Scares are those bears, now with a new home: the Garbage Dump. With no home they wander endlessly, searching for someone new to hug and cuddle them. All they want is your love. Your parents were right... you should've been nicer to your toys! The Teddy Scares zombie teddy bears are back from the grave starring in four eerie tales that are sure to scare the stuffing out of you! Based on the popular toy line of the same name
  • This deck contains over 50 new monsters, and variations, to use for your next 5e campaign. These will keep your players on their toes... if the monsters don't eat them first.
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    Their names are immortal: Dracula, Frankenstein's Monster, The Mummy. Now, together for the first time, we hear these three classic monsters battling each other for their very existences. When Van Helsing gets reports of vampire attacks in Turin, he discovers that there is more going on their than he realizes. Soon he is not only after a vampire, but also a mummy hell-bent on resurrecting its lost queen. But the resurrection spell raises more than just a pharaoh of old; it brings life back to an old, familiar foe: Count Dracula. The vampire wants revenge on the man who slayed him, and he is willing to do anything to get it. To complicate matters, there is a large brute terrorizing the city, who is being hunted by its creator, Dr. Frankenstein. This monster, wanting little more than to be left alone, goes on a killing spree that draws the attention of not only Van Helsing, but of his monstrous foes as well. Who will survive the encounter when these three monsters finally meet? And will anyone be left alive when they win? This is the monster movie you never knew you wanted. Dracula vs. Frankenstein's Monster vs. The Mummy! Whoever wins, we lose.
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    Edgar Allan Poe is known for his many works of terror and mystery. So, it's only natural that many people gravitate toward his writings. Every one of the 20+ creators who worked on this project is a fan of Edgar Allan Poe and his stories, and we decided that we would re-imagine some of his poems and stories in some new and different ways. This anthology contains 13 chilling stories by a variety of writers and artists, including Annabel Lee, The Pit and the Pendulum, The Masque of the Red Death, The Oval Portrait, Ligeia, Conversations with a Mummy, Mesmeric Revelation, El Dorado, Dream Within a Dream, The Black Cat, and The Purloned Letter, Tell-Tale Heart. Plus there are two vastly different interpretations of The Angel of the Odd.
  • Not all costumes are a perfect fit… Donald Wright woke up trapped inside a superhero costume. Bestowed with amazing powers, he's forced to battle supervillains against his will. Now, Donald must find out how and why he was chosen for danger. A love letter to 90’s superhero comics, THE SIRE: ORIGINS collects the first three issues of The Sire, originally published by Aftershock Comics and features a stunning cover by fan-favorite Talent Caldwell. WRITER, CREATOR, LETTERER, COLORIST: Michael Dolce ARTIST: Interior art Daniel Leister, ADDITIONAL ART: Talent Caldwell, Tyler Kirkham COVER ARTIST: Talent Caldwell & Michael Dolce E-I-C: Guido Fondoochi
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    Get the entire collection of Flesh-Eating Cheerleaders from Outer Space. All 6 issues are collected in this digital bundle, telling the whole story.
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    What happens when we die? Well, your players can find out in this new campaign which will begin with them dying, and take them on a long journey through the Kingdom of Death. Based on a mixture of mythologies, including Ancient Greek myths, Dante's Inferno, and Milton's Paradise Lost, this campaign will take your players through the bowels of Hell itself and have them emerge on the other side. Will your players be able to fight their way back to the world of the living? Or will they remain in the Underworld for all eternity? So, what's the catch? Well, of course in order to start this campaign, you'll have to kill all your players. Sounds like fun, right? This is a 5e campaign book, to use with your next ttrpg game night!
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    The Poe Murders

    $14.99
    The town of Bellgrave is normally a peaceful place. However, a mysterious string of murders suddenly rattles the town, drawing the attention of Inspector C. August Dupin. His prime suspect: a man named Montressor. However, it seems that this shady man isn't the only murderer in Bellgrave. A series of notes bearing the mysterious word "Nevermore" is being delivered around the town. Can Dupin solve the Poe murders before the town is thrown into utter chaos? Based on the writings of Edgar Allan Poe, The Poe Murders promises a tale of horror and mystery. This 120 page graphic novel includes the stories and poems, The Raven, The Cask of Amontillado, The Tell-Tale Heart, The Fall of the House of Usher, and more!
  • Sale!
    The Book of Monsters contains over 60 new and unusual creatures to unleash against your players during your next 5e campaign!
  • Sale!
    What if you discovered you had the ability to read minds? What would you do with that power? On Christine Carpenter's first day of her sophomore year at Thomas Jefferson High School she makes a startling discovery. She can hear peoples' thoughts. After convincing herself she's not going crazy, Chris must learn to control her amazing mind-reading ability. Using her power she quickly realizes her crush, the captain of the football team, is also blessed with a special ability. She is soon sucked into a world she never thought possible when two more of her classmates, and a teacher, turn out to have powers as well. What are they meant to do with their special gifts that can either help, or harm others? Christine soon finds out when a monster, lurking in the depths of her school, threatens to murder the student population. When it becomes apparent that the creature is someone she knows, she must decide whether to try and save him, or destroy the beast. If she chooses destruction, can she live with the consequences?
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    The final chapter of the High School Heroes series begins. Discover how it all ends. On the run, fugitives from justice, Christine and her friends search out the only people that can clear their names--the M.H.D.A. But the die has been cast, and the plans of the M.H.D.A become clear as an army of cloned meta-humans begins marching on the nation’s capital. Christine and the others must now decide whether or not to stand and fight, or to run and hide. They are outnumbered. They have no help coming. They are out of options. Beyond that, Christine must face the ultimate challenge. How can she stop the mysterious Director, and the M.H.D.A. army when she refuses to kill anyone? Join in the final tale of the High School Heroes as they face their greatest challenges. For them, life will never be the same again.
  • Sale!
    What if you suddenly had everything you thought you wanted? Would your life be perfect? Or would something still be missing? When Christine's powers stop working, she is lost. But she soon realizes that she can now lead the normal life she's wanted for the last year. However, she soon discovers that normal isn't all it's cracked up to be. She is bored and frustrated, especially when he friends leave her behind to chase down a dangerous and mysterious villain who may or may not be Christine's grandfather. Christine knows she can't sit on the sidelines while her friends put themselves in danger to protect her. She knows that no matter what, she needs to get her powers back. So, she sets out on a journey across the country to find the one person who can possibly give them back to her: Quinn. What she discovers though, is that the M.H.D.A.'s plot runs much deeper than she believed. Smith and his minions have been amassing an army, and in their ranks, Christine sees more than a few familiar faces. Will Christine make a deal with the devil to get her powers back? Or will she watch as Smith and Quinn destroy the world?
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    Delve into darkness as Hero Heist ups the ante in the High School Heroes series. The 3rd book continues the adventures of Christine and her friends as they complete their sophomore year of high school and prepare for their summer vacations. Before any of their plans come to fruition, their old mentor, Mr. Quinn, returns after a nearly two month absence with a mission specifically for Christine - steal the Shroud of Turin. Christine finds herself playing double-agent for the MHDA as she is forced to go along with Quinn’s plans and make herself an international criminal. Soon she learns what the MHDA plans on doing with the Shroud and doesn’t know who to trust. Also on Quinn’s team is another operative names Klaus from a German agency . At first, she can’t stand him, but as they work together, the closer she gets to him. Now, not only is she torn in her sense of duty, but also in her affections. How will she fix her love life while stopping both Quinn and the MHDA from obtaining the Shroud and possible destroying human life as we know it?
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    Lizard men. Time travel. Genetic Experiments. What really went on at the Camp Hero Military Base? Camp Hero continues the adventures of Christine and her friends as they delve deeper into the legacies of their grandfathers. On the day Christine’s baby brother is born, Christine is given a vision of a young boy being taken into custody by the MHDA - Meta-Human Detection Agency. Obsessed with finding the boy before the MHDA can get to him, Christine and her friends go on a quest to rescue him. The journey takes them to Camp Hero, where their grandfathers once trained. There, the teens discover secrets about themselves, their grandfathers, the MHDA, and their science teacher, Mr. Quinn. Now they must deal with the burden of these secrets.
  • Sale!
    What if you discovered you had the ability to read minds? What would you do with that power? On Christine Carpenter's first day of her sophomore year at Thomas Jefferson High School she makes a startling discovery. She can hear peoples' thoughts. After convincing herself she's not going crazy, Chris must learn to control her amazing mind-reading ability. Using her power she quickly realizes her crush, the captain of the football team, is also blessed with a special ability. She is soon sucked into a world she never thought possible when two more of her classmates, and a teacher, turn out to have powers as well. What are they meant to do with their special gifts that can either help, or harm others? Christine soon finds out when a monster, lurking in the depths of her school, threatens to murder the student population. When it becomes apparent that the creature is someone she knows, she must decide whether to try and save him, or destroy the beast. If she chooses destruction, can she live with the consequences?
  • Sale!
    Every tavern, in every town should have some kind of job board inside. Postings the locals use to get help with various projects, or hiring some muscle for protection. The Book of Notices 2 is a second collection of Notice Boards of various jobs, tasks, mysteries, bounties and items that you can use to create side-quests for your players to take on and possibly earn extra gold. The book includes 400 boards to use in your next campaign.
  • Final issue of the first story-arc! When a meteor crashes in the middle of campus, the students at Pullman University didn't realize that they were being invaded. These space creatures are able to inhabit and take over the human body. So, what happens when a group of cheerleaders are caught in the middle? They become flesh-eating cannibals, of course. Soon, the problem isn't going to be the creatures, it's going to be the monsters that these cheerleaders become.
  • Sale!
    Every tavern, in every town should have some kind of job board inside. Postings the locals use to get help with various projects, or hiring some muscle for protection. The Book of Notices is a collection of Notice Boards of various jobs, tasks, mysteries, bounties and items that you can use to create side-quests for your players to take on and possibly earn extra gold. The book includes 400 boards to use in your next campaign.
  • Out of stock
    When a meteor crashes in the middle of campus, the students at Pullman University didn't realize that they were being invaded. These space creatures are able to inhabit and take over the human body. So, what happens when a group of cheerleaders are caught in the middle? They become flesh-eating cannibals, of course. Soon, the problem isn't going to be the creatures, it's going to be the monsters that these cheerleaders become.
  • When a meteor crashes in the middle of campus, the students at Pullman University didn't realize that they were being invaded. These space creatures are able to inhabit and take over the human body. So, what happens when a group of cheerleaders are caught in the middle? They become flesh-eating cannibals, of course. Soon, the problem isn't going to be the creatures, it's going to be the monsters that these cheerleaders become.
  • When a meteor crashes in the middle of campus, the students at Pullman University didn't realize that they were being invaded. These space creatures are able to inhabit and take over the human body. So, what happens when a group of cheerleaders are caught in the middle? They become flesh-eating cannibals, of course. Soon, the problem isn't going to be the creatures, it's going to be the monsters that these cheerleaders become.
  • Brooke is dealing with what she's done (or thinks she's done). Meanwhile, Mia, also possessed is learning what fun she can have with a parasite controlling her actions. About the Series: When a meteor crashes in the middle of campus, the students at Pullman University didn't realize that they were being invaded. These space creatures are able to inhabit and take over the human body. So, what happens when a group of cheerleaders are caught in the middle? They become these flesh-eating cannibals, of course. Soon, the problem isn't going to be the creatures, it's going to be the monsters that these cheerleaders become.
  • When a meteor crashes in the middle of campus, the students at Pullman University didn't realize that they were being invaded. These space creatures are able to inhabit and take over the human body. So, what happens when a group of cheerleaders are caught in the middle? They become flesh-eating cannibals, of course. Soon, the problem isn't going to be the creatures, it's going to be the monsters that these cheerleaders become.
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    Femme Fatale - a book about dangerous women. We have a good number of thrilling stories involving women using their powers of intelligence, strength, cunning and seduction, to get whatever it is they desire... and it usually ends up badly for the people who are in their way!
  • Sale!
    An Occult/Thriller Graphic Novel Terrorists have a new plan for annihilating the Western World... Unleash the Anti-Christ! But she wants no part of it.
  • The adventure continues when the party finds themselves unable to defeat the monsters that prove to be too powerful for them and set off on a quest to find an artifact that might help them escape this fantasy world the gamemaster has created. But to get there they must face... a giant goat?
  • What happens when the game your playing goes completely out of control? That’s what happens when a group of friends are playing their latest role-playing game. The game takes over and the players suddenly find themselves in their character’s shoes and fighting for their lives.  A little Jumanji with a Critical Role theme that pokes fun at TTRPGs and the people who play them.
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    Collection of 10 Short Stories in the Flesh-Eating Cheerleaders universe. This collection includes: Indecent Assault One Crazy Night The Hunger The Children Competition Switching Teams New Perspectives Summer of Love Holiday Cheer Paula's Obsession
  • Sale!
    Edgar Allan Poe is known for his many works of terror and mystery. So, it's only natural that many people gravitate toward his writings. Every one of the 20+ creators who worked on this project is a fan of Edgar Allan Poe and his stories, and we decided that we would re-imagine some of his poems and stories in some new and different ways. This anthology contains 13 chilling stories by a variety of writers and artists, including Annabel Lee, The Pit and the Pendulum, The Masque of the Red Death, The Oval Portrait, Ligeia, Conversations with a Mummy, Mesmeric Revelation, El Dorado, Dream Within a Dream, The Black Cat, and The Purloned Letter, Tell-Tale Heart. Plus there are two vastly different interpretations of The Angel of the Odd.
  • Sale!
    The town of Bellgrave is normally a peaceful place. However, a mysterious string of murders suddenly rattles the town, drawing the attention of Inspector C. August Dupin. His prime suspect: a man named Montressor. However, it seems that this shady man isn't the only murderer in Bellgrave. A series of notes bearing the mysterious word "Nevermore" is being delivered around the town. Can Dupin solve the Poe murders before the town is thrown into utter chaos? Based on the writings of Edgar Allan Poe, The Poe Murders promises a tale of horror and mystery. This 120 page graphic novel includes the stories and poems, The Raven, The Cask of Amontillado, The Tell-Tale Heart, The Fall of the House of Usher, and more!
  • Sale!
    What if you discovered you had the ability to read minds? What would you do with that power? On Christine Carpenter's first day of her sophomore year at Thomas Jefferson High School she makes a startling discovery. She can hear peoples' thoughts. After convincing herself she's not going crazy, Chris must learn to control her amazing mind-reading ability. Using her power she quickly realizes her crush, the captain of the football team, is also blessed with a special ability. She is soon sucked into a world she never thought possible when two more of her classmates, and a teacher, turn out to have powers as well. What are they meant to do with their special gifts that can either help, or harm others? Christine soon finds out when a monster, lurking in the depths of her school, threatens to murder the student population. When it becomes apparent that the creature is someone she knows, she must decide whether to try and save him, or destroy the beast. If she chooses destruction, can she live with the consequences?
  • The party arrives in town one evening. Sometime during the night, the town is put into a panic by the brutal murder of a family. The party is asked to investigate. However, the next morning the family is found alive, and no one seems to remember anything happening the night before, only for the family to be brutally murdered again that night. The party needs to investigate what is happening here, and discover that this town is much more than meets the eye.
  • The town is experiencing some problems with the water. The fish have all fled, their sacred trees are dying, and the water in all the wells have become undrinkable. The river itself seems to have been tainted by some unknown source. The party will have to find the source of the contamination, and save it from the cult doing Delta Bottom harm.
  • The party is hired by the town's governor to investigate attacks on merchant caravans coming into town. The town is on a major trade route and depends on these caravans to survive. During their investigation, the party discovers that it is a local merchant that is behind these attacks because he wants to have a monopoly on trade in the town.
  • The party is hired by a servant in Ashcroft Manor to discover which of Lord Ashcroft's heirs has stolen his prized dagger. The party must investigate and find clues as to who has stolen the artifact, while dodging the family and dealing with their own internal politics. Suitable for all levels.
  • What lies inside Bloodstain Manor? Many evils and strange creatures that make even its owners terrified to step inside. Is your party brave enough to step inside this evil dwelling? Suitable for Levels 4-6.
  • One-Shot Holiday-Themed Adventure in which the party has to find the children stolen by slavers, and fight through magical Gingerbread Golems. Suitable for Levels 3-5.
  • One-Shot Adventure in which the party will be looking for the fabled Shadow Blade--a sword with a very bloody history that has been passed down from generation to generation. Suitable for Levels 4-7.
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    Back in 1957, Ed Wood brought us a movie about aliens who tried to raise the dead in order to destroy humanity in order to prevent us from causing a galaxy destroying weapon that they believed we would one day create. This was Plan 9 from Outer Space. Obviously, plans 1 through 8 failed, and (spoiler alert, but frankly the movie has been out for 63 years now, so there shouldn't be much to spoil) so did Plan 9. But what happened in the years since 1957? Did the aliens just give up? Were they going to cease their plans to stop us and save the galaxy? Of course not. Almost 60 years have passed, and in that time, they have attempted to destroy us nearly 50 more times, and humanity has become quite adept at fighting them off. But today, they are coming back for their 59th plan, a plan that is so nefarious, it just might work. How will the aliens try to destroy humanity this time? Just look in your hand. That little device that's always by your side and that you could never live without. They will destroy us using our own cell phones.
  • Sale!
    Back in 1957, Ed Wood brought us a movie about aliens who tried to raise the dead in order to destroy humanity in order to prevent us from causing a galaxy destroying weapon that they believed we would one day create. This was Plan 9 from Outer Space. Obviously, plans 1 through 8 failed, and (spoiler alert, but frankly the movie has been out for 63 years now, so there shouldn't be much to spoil) so did Plan 9. But what happened in the years since 1957? Did the aliens just give up? Were they going to cease their plans to stop us and save the galaxy? Of course not. Almost 60 years have passed, and in that time, they have attempted to destroy us nearly 50 more times, and humanity has become quite adept at fighting them off. But today, they are coming back for their 59th plan, a plan that is so nefarious, it just might work. How will the aliens try to destroy humanity this time? Just look in your hand. That little device that's always by your side and that you could never live without. They will destroy us using our own cell phones.
  • Sale!
    Their names are immortal: Dracula, Frankenstein's Monster, The Mummy. Now, together for the first time, we hear these three classic monsters battling each other for their very existences. When Van Helsing gets reports of vampire attacks in Turin, he discovers that there is more going on their than he realizes. Soon he is not only after a vampire, but also a mummy hell-bent on resurrecting its lost queen. But the resurrection spell raises more than just a pharaoh of old; it brings life back to an old, familiar foe: Count Dracula. The vampire wants revenge on the man who slayed him, and he is willing to do anything to get it. To complicate matters, there is a large brute terrorizing the city, who is being hunted by its creator, Dr. Frankenstein. This monster, wanting little more than to be left alone, goes on a killing spree that draws the attention of not only Van Helsing, but of his monstrous foes as well. Who will survive the encounter when these three monsters finally meet? And will anyone be left alive when they win? This is the monster movie you never knew you wanted. Dracula vs. Frankenstein's Monster vs. The Mummy! Whoever wins, we lose.
  • The final chapter of the High School Heroes series begins. Discover how it all ends. On the run, fugitives from justice, Christine and her friends search out the only people that can clear their names--the M.H.D.A. But the die has been cast, and the plans of the M.H.D.A become clear as an army of cloned meta-humans begins marching on the nation’s capital. Christine and the others must now decide whether or not to stand and fight, or to run and hide. They are outnumbered. They have no help coming. They are out of options. Beyond that, Christine must face the ultimate challenge. How can she stop the mysterious Director, and the M.H.D.A. army when she refuses to kill anyone? Join in the final tale of the High School Heroes as they face their greatest challenges. For them, life will never be the same again.
  • What if you suddenly had everything you thought you wanted? Would your life be perfect? Or would something still be missing? When Christine's powers stop working, she is lost. But she soon realizes that she can now lead the normal life she's wanted for the last year. However, she soon discovers that normal isn't all it's cracked up to be. She is bored and frustrated, especially when he friends leave her behind to chase down a dangerous and mysterious villain who may or may not be Christine's grandfather. Christine knows she can't sit on the sidelines while her friends put themselves in danger to protect her. She knows that no matter what, she needs to get her powers back. So, she sets out on a journey across the country to find the one person who can possibly give them back to her: Quinn. What she discovers though, is that the M.H.D.A.'s plot runs much deeper than she believed. Smith and his minions have been amassing an army, and in their ranks, Christine sees more than a few familiar faces. Will Christine make a deal with the devil to get her powers back? Or will she watch as Smith and Quinn destroy the world?
  • The 3rd book continues the adventures of Christine and her friends as they complete their sophomore year of high school and prepare for their summer vacations. Before any of their plans come to fruition, their old mentor, Mr. Quinn, returns after a nearly two month absence with a mission specifically for Christine - steal the Shroud of Turin. Christine finds herself playing double-agent for the MHDA as she is forced to go along with Quinn’s plans and make herself an international criminal. Soon she learns what the MHDA plans on doing with the Shroud and doesn’t know who to trust. Also on Quinn’s team is another operative names Klaus from a German agency . At first, she can’t stand him, but as they work together, the closer she gets to him. Now, not only is she torn in her sense of duty, but also in her affections. How will she fix her love life while stopping both Quinn and the MHDA from obtaining the Shroud and possible destroying human life as we know it?

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